Wrestling

Aubrey Edwards Doesn’t Know How Big AEW Games Can Be, Excited For Elite GM

Aubrey Edwards has a big role behind the scenes in AEW as she’s part of the development team for AEW Games. 

AEW Games made some big announcements on November 10 when they revealed a console game and two mobile games will be released in the future. 

Speaking to TSN, Aubrey Edwards discussed the future of the project. 

“Right now, it’s an open-ended thing. We’ve only recently started talking about the fact that we’re making not only just one game, the game that everyone wanted, which is a No Mercy style console game. We’re also working on multiple other projects. Knowing everything we know about AEW and how we don’t settle for less and we want to do everything bigger, we’re trying to capitalize on that with AEW Games. That’s the most exciting thing is we don’t know how big this is going to get and I’m excited to be working on it from the very beginning,” she said.

When asked about her favorite project of the three, she said, “I am excited about Elite GM because that’s the game I’m working on. The console game is kinda Kenny’s project and Elite GM is my baby. It’s literally the thing I think about and see every day.”

It is unknown when Elite GM will be released on mobile platforms. The description for the game reads as followed:

Developed by Crystallized Games, AEW Elite GM is the evolution of the GM simulator genre, taking the strategic elements of simulation and fantasy games to create a competitive and engaging space for the wrestling community to take part in. By incorporating the expanding AEW brand, AEW Elite GM serves as a celebration of wrestling as a whole. Fans take on the role of General Manager, who is responsible for managing a roster of AEW wrestlers, booking matches, and running the show in order to generate revenue, new fans and effects on wrestlers’ stamina and morale.

You can learn more about the upcoming AEW Games projects by clicking here

If you use any of the quotes above, please give a h/t and link back to Fightful for the transcription. 

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