Wrestling

WWE 2K22 Developers Detail Changes To Creation Suite And Weapon Physics

WWE 2K22’s updates get more and more detailed with each passing day.

WWE 2K22 is on the horizon with exactly one month to go before the Early Access release. Each passing day, new information is learned about the upcoming game and in a new Q&A with Brian Mazique of Forbes, the WWE 2K Dev Team has revealed new information regarding the community creation, the Creation Suite, and what to expect from weapons gameplay.

Firstly, for any major creators that are worried, WWE 2K22 will still have the 100 creation slot maximum, meaning there will be no decrease because of the shift to next-gen hardware. The team also clarified what to expect from the new persona choices in the wrestler creation mode. 

“Personas are themes players can apply to their Custom Superstar. They are broken down into a series of categories such as Wrestling, Streetwear, Sports, Cosplay and others, with each category having multiple selections. Players can use these Personas as a starting point for their ideal Custom Superstar, or just pick one they like and jump right into the game. Of course, we include the option for no Persona, allowing the player to begin with a blank slate,” the team said. “While looking through sub-categories of attire parts, players can filter these parts based on their selected Persona to see other parts that fit the style of the selected Persona. Players can choose to switch Persona filters at any time.”

Additionally, there are 75 body templates available in the game. Men will have 39 templates and women will have 36 templates.

“These body types span a wide range of size, shape, and musculature, including body types much heavier than previously seen in the creation suite. We’ve also included more average bodies, for players that want to create someone that does not match the typical body types found among WWE Superstars. Each body can have its height and weight-adjusted, allowing them to fall under multiple WWE weight classifications,” the team clarified.

Weapon physics is also getting an overhaul in the upcoming video game with the development team revealing that table mechanics have seen the most changes.

“The physics systems have been completely overhauled for WWE2K22. Weapons (such as tables, steel chairs, kendo sticks and stop signs) will now show obvious damage states the more that they are used.

“Tables have seen a significant number of improvements. First and foremost, we have a more reliable way of predicting when and how someone collides with the table to help us better determine when a table will break vs. collapse. As for breaking tables, those are now completely dynamic instead of being animation-driven. Players will never see a table break the same way twice.”

Fightful Gaming continues to report all updates regarding the game. You can see an updated list of roster members and their in-game ranking at this link.
 

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